ECTS Credits
Lecturers |
---|
|
Programmes |
|
The goal of the course is introduction into the field of computational creativity, its theory, as well as its practical aspects: tools, technologies and applications. Students learn the methodology for evaluation of the methods and results of computational creativity, recognize the limitations of computational creativity and know how to identify problems in which it is applicable. Key general methods in this research area are conceptual blending and bisociative discovery of new concepts. In addition to these, selected methods and techniques are presented that are used in specific use cases: natural language processing and language resources, data mining, data representation, use and production of semantic networks. Course aims to provide knowledge that is necessary for the independent development of new methods and applications of computational creativity in real world problems.
Obligations
Completed second-cycle studies in information or communication technologies or completed second-cycle studies in other fields with knowledge of fundamentals in the field of this course. Basic knowledge of mathematics, computer science and informatics is also requested.Examination